TBE Setup

Before running the setup tool it is wise to be familiar with the TbeSystemManager.

The Setup Tool has the following sections:

Project Setup

  • Decal Renderer Feature

    • Checks if the decal Renderer Feature is available. If it is not, please consult the Unity documentation on how to enable it.

  • Layers

    • The Ground layer is required for "click to move to point".

      • The user has to assign this layer (in most cases to the terrain)

    • The Unit layer is required for area searches.

      • The user does not have to assign this layer, but it must exist.

    • The button lets you check if both layers exist. It does not check if you use the ground layer, because it cannot know which GameObjects constitute your ground area.

  • Localization

    • Tests if there are StringTables in the project.

Scene Setup

  • System Manager

  • UI

    • The first button creates the default TBE unit UI, the SelectedUnitUiManager and the Unity EventSystem.

    • The second button creates the object that is only required when you want to display at least one unit’s local ui in screen space (instead of World Space, which is the default. So by default, you do not need this.)

  • Camera

Core Settings

This contains a translation table for system strings. This table is custom and not governed by Unity Localization.