CinemaController

This is TBE’s current take on Camera and how it gets controlled.

It is out of the box most likely not fit for your production-ready game, but it provides a hassle-free camera in your prototyping/experimenting phase.

Also keep in mind that you can tweak a number of parameters of the Cinemachine Camera.

You can add such a camera to your scene via the TBE Setup

This controller has two modes:

Free Look.

This mode is active by default. The intention is for the user to be completely freely navigating the camera. It occupies (reads) the WASD-Keys for movement and Q and E for up/down. Pressing the middle mouse button pans.

Follow Camera.

This mode gets activated when you press the "Switch Mode" button. This mode is "not yet supported".