Cinema Controller

This is TBE’s current take on Camera and how it gets controlled philosophy.

It is out of the box most likely not fit for your production-ready game, but it provides a hassle-free camera in your prototyping/experimenting phase.

You can add such a camera to your scene via the TBE (Scene) Setup

This controller has two modes:

Free Look.

This mode is active by default. The intention is for the user to be completely freely navigating the camera. It occupies (reads) the WASD-Keys for movement and Q and E for up/down. Pressing the middle mouse button pans.

Follow Camera.

This mode gets activated when you press the "Switch Mode" button. This mode is "not supported", but the idea is that you write a script that supplies the "Tracking Target" field of the cinemachine camera inside the followCam GameObject.