Creating Gameplay
Define your core data.
Define currencies and inventory slots.
Define your base data
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Define your unit attributes.
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Example: In warcraft3 hero units have 3 Attributes: Strength, Intelligence, Agility. One of them is the hero’s primary attribute. Under the hood they are 6 Attributes: Strength, Intelligence, Agility, StrengthPrimary, IntelligencePrimary, AgilityPrimary. You can model Attribues exactly like that in TBE.
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Create Units
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Create unit prefabs
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Create Abilities