Creating Gameplay

Define your core data.

Define currencies and inventory slots.

Define your base data

  • Define your unit attributes.

    • Example: In warcraft3 hero units have 3 Attributes: Strength, Intelligence, Agility. One of them is the hero’s primary attribute. Under the hood they are 6 Attributes: Strength, Intelligence, Agility, StrengthPrimary, IntelligencePrimary, AgilityPrimary. You can model Attribues exactly like that in TBE.

  • Create Units

    • Create unit prefabs

  • Create Abilities