Database Location

Any TBE Database Location must be somewhere under a "Resources" directory, or else, loading will fail at runtime.
In Unity "Resources" is a special folder name and is case-sensitive.

Creating a Database Location

  1. In your project, create a directory for your database (must be under a Resources directory).

  2. Right-click this directory and "Create" → "TBE" → "TbeDatabaseLocation".

  3. Select a localization table. If you do not already have one, create one via "Window" → "Asset Management" → "Localization Tables". Press "+ New Table Collection", then create a new String Table Collection.

Multiple Databases

Having multiple databases is theoretically possible. However, I cannot support the use of multiple databases yet. It has too many implications ("Don’t destroy on load", etc.)
If you want to have multiple database locations in one project, consider how Unity treats "Resources" directories. Be sure to choose different directory names for your different databases.

While it is possible to have multiple databases in your project, it is not possible to reference multiple databases from one scene.