Saving / Loading

Saving and Loading is currently INCUBATING. A.t.m it only works in the editor, not in a built product.
Loading a saved game must happen with the exact same underlying database state as it was saved, else the results are unpredictable.

The namespace tbe.incubator.save provides an infrastructure for implementing your custom save/load process.

The idea is that the user extends the classes that start with the Simple* prefix.