Actors
Actors are meant for users to configuratively add sound and visuals to their game.
To edit Actors, in Unity go to Tools→The Button Engine→Data: Actors
Actors are stateless, so they can work on multiple events at the same time and need to be instantiated only once (at start).
| Actions | Events |
|---|---|
|
|
Here is a compatibility table of which Actions can be used with which events.
| Actions | Events |
|---|---|
Play Sound |
All |
Instantiate Prefab |
Behavior, Effect, Item, Projectile, Unit |
Cursor Splat |
Ability (targeted ability only) |
Tweening |
Unit |
| When you use an action / event combination that is not compatible, it will throw a NotImplementedException. |

