Behaviors
Behaviors can be applied to units.
Types of Behaviors
Attribute
Attributes are Behaviors that are assigned to a unit at design time and cannot be removed. They also have a level and their modifications to the unit are multiplied by the current level at runtime.
Buff
Buffs are typically temporary Behaviors, that means that they destroy themselves after a certain time. However, optionally a Buff can last forever. Such Buffs are good for making auras. Buffs can also be paused, so use pausing for switching an aura on or off.
Debuffs are Buffs with negative values.Use the Buff’s Alignment property to mark a Buff as being negative for a Unit. |