Cast Cost
Cooldown
The properies of the cooldown should be self-explanatory and are additionally provided with tooltips in the editor.
"Cooldown Group" is explained in Core Data
Charge
| Charges are NYI. |
Charges are only applicable to Abilities as Items have stacks but no charges.
Count Max
Maximum number of charges. If zero, the Castable does not have charges. One charge makes no sense as using the Cooldown suffices in this case.
Two or more charges: In this case:
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The Cooldown→"Time Use" becomes the cooldown between charges.
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The Charge→"Time Use" is the time it takes for one charge to regenerate.
| When using charges, use 2 or more. AND make the Charge→"Time Use" higher than the Cooldown→"Time Use". |
Vitals Fraction Unbuffed
Use this if the cast should cost e.g., 10% of the caster’s unbuffed life. TODO: does this make sense? It encourages not leveling up. On the other hand, spells get more expensive automatically.
Cooldown Group and Cooldown Location
For an explanation of Cooldown Groups, see Core Data.
Cooldown Location can currently either be Unit or Player. Choose Player if you want a cooldown to affect all units of the player.