Cast Cost
Cooldown
The properies of the cooldown should be self-explanatory and are additionally provided with tooltips in the editor.
"Cooldown Group" is explained in Core Data
Charge
Charges are only applicable to Abilities as Items can be stackable.
Count Max
Maximum number of charges. If zero, the Castable does not have charges. One charge makes no sense as using the Cooldown suffices in this case.
Two or more charges: In this case:
-
The Cooldown→"Time Use" becomes the cooldown between charges.
-
The Charge→"Time Use" is the time it takes for one charge to regenerate.
When using charges, use 2 or more. AND make the Charge→"Time Use" higher than the Cooldown→"Time Use". |