Units
Units can have Unit Sub-Components.
For Units there is currently only one Base Class, the UnitBase
Notable Unit Stats:
Unbuffed and Max (Buffed) Vitals
Modifiers to Vitals are found on Behaviors (Attributes and Buffs).
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Flat modifiers (e.g. plus 10 Life) are found under Behavior→Modifications→Stats→Maximum
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Percentage modifiers (e.g. plus 10 percent Life) are found under Behavior→Modifications→Vital Max Bonus Fraction.
When using Attributes, percentage modifiers are ignored, as this would quickly escalate to high numbers considering that Attributes have levels. |
Unit Flags:
Unit State Flags:
Unit State Flags have hard-coded influence on gameplay.
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Unstoppable
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Cannot be stunned or rooted. Movement speed cannot be reduced.
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Unkillable
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Will not die, even if health falls to 0.
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Invulnerable
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Cannot take damage. Loosing Health through a negative life-regeneration or an EffectModifyUnit is still possible.
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Stunned
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Cannot move, cast or autoattack
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Rooted
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Cannot move
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Silenced
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Cannot cast
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Untargetable
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Cannot be the target of a targeted cast or autoattack. However, it can still be found by a SearchArea Effect or hit by a Projectile.
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Unselectable
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Cannot be selected by the user. TODO: Units that are currently selected and become unselectable.
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