Units and Colliders
To be hoverable:
Unit needs Collider that is no trigger. This collider needs to be on the object that also has the RtUnitBhv component.
Unit needs to be selectable OR targetable.
Unit needs Collider that is no trigger. This collider needs to be on the object that also has the RtUnitBhv component.
Unit needs to be selectable OR targetable.