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  • Upgrades

Upgrades

Upgrades implementation is not yet finished.

The following principles apply to Upgrades:

  • They are per Player.

  • Once an Upgrade has been committed to (researched, bought, selected - depending on gameplay design), it cannot be taken back (At least until the TbeSystemManager is restarted).

See also: Upgrades at Runtime

Cast Cost Data resiliency against future breaking changes