Not Yet Implemented [NYI]
Non features for a Version 1 of the engine are:
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invisibility
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localization of system strings (e.g. Unit Attribute Flags)
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cooldown groups, charges
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splitting item stacks
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resurrect units
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multiple weapons
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add ability to use Energy for something different from "mana-semantic" (e.g. Rage) or introduce a "user-defined resource".
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use animation layers and thereby enable moving and attacking at the same time.
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selecting multiple units at the same time
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transports (units that carry units)
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Multiplayer
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etc…