Not Yet Implemented [NYI]

Non features for a Version 1 of the engine are:

  • Upgrades

  • Veterancy (XP)

  • invisibility

  • localization of system strings (e.g. Unit Attribute Flags)

  • cooldown groups, charges

  • splitting item stacks

  • resurrect units

  • multiple weapons

  • add ability to use Energy for something different from "mana-semantic" (e.g. Rage) or introduce a "user-defined resource".

  • use animation layers and thereby enable moving and attacking at the same time.

  • selecting multiple units at the same time

  • transports (units that carry units)

  • Multiplayer

  • etc…​

Undecided:

  • Requirements

  • CommandCard