Terms
Alignment
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Alignment is one of Self, Ally, Neutral or Hostile.
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Self are the players units. The others are for Ally, Neutral and Hostile Computer Players.
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see Player, see UnitFilters / TargetFilters
Attribute
In TBE an Attribute is a specialization of the BehaviorBase class and this is why its class name is BehaviorAttribute. In terms of Game design, an Attribute is a property of a Unit into which the player can allocate points.
Example of an Attribute would be "Strength".
*Base
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This c# class name suffix denotes Base classes of the Base Data Model
*Bhv
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This c# class name suffix denotes
MonoBehaviors. Note that not all TBEMonoBehaviors are suffixed like that. SpecificallyMonoBehaviors that are Singletons (like Managers) are not suffixed with*Bhv.
Database
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when we talk about Database we refer to the ScriptableObject based data that TBE creates and uses. See also Base Data Model