Quickstart

The fast way to start creating is as follows:

Download TBE_Empty_Project

It is located on github 🔗 and you should select "Code→Download ZIP". Or click here to download the zip directly.

The TBE_Empty_Project was created with Unity 6000.0.35f1, so it is recommended that you use this version or later (I experienced URP Warnings even when using a later minor version).

If you want to check out the empty project via git clone, you should delete the .git directory as you want to start your own project and not continue developing this template.

The project has TBE’s open source dependencies preinstalled - a list of which is given on the start page.

After you checked out the empty project, open it in Unity and:

Install assets

(This cannot be automated as you must own them on the Unity asset store):

  • Odin Inspector

  • Dotween

  • TBE. (Install this last, else there will be syntax errors.)

Installation Ready

At this point the installation is finished and you have 2 options:

  1. If you are doing this for the first time, definitely: unpack [TBE-root]/TBE_Techdemo and take a look at the Techdemo.

  2. setup and start your own scene / project. To do this go on with TBE Game Setup

TBE Game Setup

For your game you need a Database Location. See Database Location.

When you have created a Database Location AND referenced your localization table, you can set up a scene:

TBE Scene Setup

Open the TheButtonEngine ⇒ Tools ⇒ TBE Setup.

Create all the necessary GameObjects by using this tool. Refer to its documentation.

Now you’re ready to start creating your RPG game. (see e.g. Creating Gameplay)