Damage
Damage figures
When damage is calculated, we have an Effect (EffectDamage), an Attacker (unit), and a Target (unit).
Following are the sources that contribute to damage calculation:
| Data Source | Data Field | Explanation |
|---|---|---|
Effect |
Amount |
|
Effect |
Random |
|
Effect |
Kind |
|
Effect |
Armor Reduction |
Amount of damage that 1 point of armor removes from the effect. (Default: 1) → A value higher than 1 makes an effect that is worse against armor. This is applied to every vital (whose armor is > 0). |
Effect |
Shield Bonus |
Amount of damage added or subtracted when damaging shields. |
Effect |
Attribute Bonus |
Damage modifiers when attacking a unit that has this attribute flag(s). |
Effect |
Attribute Factor |
Percent damage modifiers when attacking a unit that has this attribute flag(s). |
Attacker |
Damage Multiplier |
for Effect: Kind |
Attacker |
Damage Bonus |
for Effect: Kind |
Target |
Energy Damage Ratio |
If greater than zero, damage will be applied to energy before life. This many points of damage will be absorbed for each point of energy lost. (Default: 0) |
Target |
Shield Damage Ratio |
If greater than zero, damage will be applied to shield before life. This many points of damage will be absorbed for each point of shield lost.") (Default: 1) |
(TODO: The vital Leeched from damage dealt is calculated after everything else and could even be calculated after damage was applied).
Damage calculation
-
check if target is invulnerable ⇒ if yes exit
calculate the damage for the attacker:
-
Effect: Amount plus Effect: Random
-
apply Attacker: DamageMultiplier (of effect kind)
-
apply Effect: Attribute Factor
-
add Attacker: DamageBonus (of effect kind).
-
add Effect: Attribute Bonus
apply the damage that the target receives:
-
Apply damage to shield, respecting:
-
Target:Shield Damage Ratio
-
Target:Armor:Shield
-
Effect: Armor Reduction
-
-
apply damage to energy, respecting:
-
Target:Energy Damage Ratio
-
Target:Armor:Energy
-
Effect: Armor Reduction
-
-
apply damage to life, respecting
-
damage ratio is always 1 here
-
Target:Armor:Life
-
Effect: Armor Reduction
-