RtUnitBhv
If a GameObject has this Behaviour, then on the Start Event, the RuntimeUnit gets initialized from the Base Data (UnitBase). You have to specify from which UnitBase it should be initialized.
Initializing a Unit
To initialize a Unit you must provide one of "Unit Base" or "Unit Base Name" …
RtUnitBhvs know their owning Player.
Notable Stats:
Unbuffed and Max (Buffed) Vitals
Modifiers to Vitals are found on Behaviors (Attributes and Buffs).
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Flat modifiers (e.g. plus 10 Life) are found under Behavior→Modifications→Stats→Maximum
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Percentage modifiers (e.g. plus 10 percent Life) are found under Behavior→Modifications→Vital Max Bonus Fraction.
When using Attributes, percentage modifiers are ignored, as this would quickly escalate to high numbers considering that Attributes have levels. |