Supplementary Material
TBE_Empty_Project
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The TBE_Empty_Project 🔗 is on GitHub. Use it for a Quickstart.
TBE TechDemo
The TBE TechDemo is included in TBE as a unitypackage that you can extract. It has its own page where it is explained: Techdemo
HONETi skin definition
for Honeti Fantasy Gui 4 🔗. (This has been renamed and is now called "4k Full Fantasy GUI + over 400 png + samples")
Honeti Fantasy Gui 4 is used in the TBE Showcase. If you own this asset you can download and use this skin definition 🔗 in your project.
TODO: Videos
TBE
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Installation
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Extracting the TBE Techdemo
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Creating a Unit
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Using one prefab for multiple units.
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Using the data init API.
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Implementing your save/load process
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Mechanics
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Aura
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Chain Lightning
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Tween Actor (on Buff/on Spawn)
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R3 (#R3 #reactive #programming #unity)
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In the end, the user should have extended his concept of reactive programming.
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This is basically the publish-subscribe pattern.
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advantage for developer: everything is created in the order in which it is needed.
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Unity Basics
A Video showing Unity Basics that are required knowledge to work with TBE.
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Pivot
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Instantiate, Awake, Start
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Tooltips are off by default when in play mode.
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AssetDatabase / Resources
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When logging from a MonoBehavior, give the context.
Features of the Odin Inspector
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Why is it called Odin Inspector and Serializer?
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Use polymorphism to get a plugin system with zero lines of code.
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The LabelText Attribute
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The FoldoutGroup Attribute and inheritance.
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copy/paste
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Button
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EnumToggleButtons
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Note that field attributes can probably also be applied to a class.
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Option: Show Mono Script in Editor.