Terms

Alignment

  • Alignment is one of Self, Ally, Neutral or Hostile.

    • Self are the players units. The others are for Ally, Neutral and Hostile Computer Players.

  • see Player, see UnitFilters / TargetFilters

*Base

*Bhv

  • This c# class name suffix denotes MonoBehaviors. Note that not all TBE MonoBehaviors are suffixed like that. Specifically MonoBehaviors that are Singletons (like Managers) are not suffixed with *Bhv.

Database

  • when we talk about Database we refer to the ScriptableObject based data that TBE creates and uses. See also Base Data Model

Destroy (a unit)

  • permanently remove a unit from the game.

Die

  • means that a unit is issued the "Die" command.

Kill (a unit)

  • kills the unit. Internally the unit’s hitpoints are set to zero and this will trigger death, but only if the unit does not have the unkillable flag.

Local UI

  • The UI that is displayed for a specific unit at the location of that unit.

Rt*

  • This c# class name prefix signifies a Runtime Component

Vitals

  • Vitals are the combination of Life, Shield and Energy.